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Made in 3 weeks for my graduate program. The assignment was to adapt a text into a visual medium of our choice. Created in GameMaker Studio 2. The first actual game I've ever made!

Offers two endings. If there are bugs, feel free to let me know.

For Mac users: I've tested on the latest version of CrossOver, which seems to work well.

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Click download now to get access to the following files:

The Navidson Record.zip 37 MB

Development log

Comments

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(+1)

wowowow! this was super cool! absolutely love the way the house looks, it's a bit similar to how i had imagined it when i had read the book, it's a pretty cool feeling! :-))
i've always thought of how much i'd love to see House of Leaves portrayed in a movie, video game, cartoon, graphic novel etc etc and it's sososo cool seeing that brought to life a bit!
i'd really love to see a full game for this one day!! overall, really great work, i loved the art, the effects and the atmosphere! thank you for making this! i hope you got a great grade on it <3

(+1)

Absolutely excellent work. I love how the house on Ash Tree Lane is portrayed!

My only criticism of the game is that having the hide mechanic bound to a button was a bit unnecessary. I got stuck for a while since I initially thought just standing in place would suffice for hiding.

Otherwise all around great work! 

(1 edit) (+1)

Great game, I liked the atmosphere and all the realistic elements in the dialogues. I also would love to play and extended version of this!

(1 edit) (+1)

thank you so much! maybe i can add onto it at some point, i have a longer script i had to scrap due to time

(+2)

This is an absolutely awesome tribute to House of Leaves, albeit a bit on the short side. Aside from some graphical depth issues, the visuals are beautiful and incredibly fitting for the game's inspiration, and the effects such as the intro and VHS static are also really good. The music/ambience is also really fitting, especially in the labyrinth and the buildup of noise and static as you approach the static entities (I don't know what they're supposed to be). I'd love to see this made into a more "proper" and full experience some day. Only gripes I have is that dying due to the static entities sends you back to the main menu causing you to have to go through all the dialogue to get back to where you died and retry.

(+1)

this is really sweet of you, thanks! i really appreciate the feedback. i think with the main menu on death i was imagining use of the save feature, but it's probably not too utilized for a game this length... good input for the future, though!